Little special effects mark a new building being created, or an improvement being made, with a burst of light and energy. The UI is clear and gives you a clean view of the action. The citizens that make up your Roman town and the buildings you create to produce resources are 3D, but so richly coloured and detailed are they that you'd be forgiven for thinking that they were drawn by hand. I'll skip the systems of play for my first update, because a) you already know what they are thanks to my comparing it to Clash of Clans, and b) the presentation is more noteworthy. This week, it looks like I'll be doing exactly the same thing with Total Conquest. Last week, I reviewed a game that was very much another take on the management and strategy formula as laid out by Clash of Clans. The first impressions are below, so why not Getafix of Pocket Gamer and take a look? You know, Justforkix. I'll be playing Total Conquest over the next week to give you the Vitalstatistix. Total Conquest looks set to try and bottle some of that Roman Empire-era humour, albeit without the Gauls, in an irreverent freemium builder-cum-strategy game. The Asterix and Obelix comics were great, weren't they? Brilliant humour (for the most part), and a world that was simultaneously silly and authentic. Click on the links to jump straight to day three and day seven. That's what the strange sub-headings are all about. This is a freemium game review, in which we give our impressions immediately after booting a game up, again after three days, and finally after seven days.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |